Other
Key Functions & Events
darkwoodheist:talk
(Event): Triggered when a player interacts with the NPC. This event checks cooldowns and the player’s inventory before starting the heist.StartHeist(playerArmed)
(Function): Spawns 11 boxes at random locations and, if the player is armed, spawns aggressive NPCs near each box.OpenBox(boxEntity)
(Function): Handles the interaction when a player opens a box. It displays a progress bar, grants rewards, and updates the box-open counter. When all boxes are opened, the heist is ended.spawnAggressiveNPC(boxEntity)
(Function): Spawns three aggressive NPCs around a given box when the player is found to have a firearm in their inventory.EndHeist()
(Function): Resets the heist status and sets the global cooldown timer.
Notifications
The script uses the vms_notifyv2
resource to display in-game notifications. All notification texts are managed through the locales.lua
file for easy localization.
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